Gizznitt Malikite
Agony Unleashed Agony Empire
1953
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Posted - 2013.03.26 18:39:00 -
[1] - Quote
1.) If your carrier gets caught off station, it will most likely die... AVOIDING the fight is the only way to truly keep it alive.
2.) When cynoing from station to station, the ONLY way you can lose a carrier is through pilot error. This includes: a.) Bad cyno placement... A good cyno lands your carrier within docking station, yet far enough away that you do NOT bounce off the station. Your carrier is at significant risk of loss when you are outside of dock range... as most ships can easily bump you farther from dock. b.) Undock Invulnerability: Your ship is invulnerable when it undocks for 30? seconds... it can't be bumped, it can't be targeted... unless you break your invulnerability. The ONLY action you can take and NOT break invulnerability is hitting ctrl+Space to stop your ship. c.) Cyno Invulnerability: When you cyno into a system... you also get a 30? second session change invlunerability. You cannot be targeted, and I don't believe you can be bumped.... d.) The Session change timer: Undocking, Cynoing, etc... creates a 10 second session change timer... you cannot dock/jump until this session change timer expires... there is a setting where you can display the session change timer on the top left of your screen, so you know when it expires. Trying to dock or jump during the session change timer will break your invulnerability and deny you rights to dock until the timer runs out.... and 10 seconds is enough time to bump you off (some) stations.
3.) The dock radius for capitals is very different from the dock radius for subcaps. A capital can ctrl+space and redock (after the session change timer) at all stations. Some stations are close though... and if you break invulnerability before you session change expires you'll easily be bumped off station before you can redock.
4.) Fit your carrier for however you want.... If you are only using it for moving ships around... your tank is irrelevant as you should not engage in combat... a cloak, warp stabs, and EC drones will probably serve you better than any faction hardener will.
5.) Be aware of how aggression transfers now... A carrier repping a falcon will usually protect the falcon well... but... if your falcon aggresses, your carrier will inherit that aggression timer when it reps the falcon, and 1 minute is plenty of time to cyno in a fleet and destroy a carrier trying to "deagress and dock". And this is not as rare as you'd believe...
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